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Thread Statistics | Show CCP posts - 30 post(s) |

Vladimir Norkoff
Income Redistribution Service
244
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Posted - 2013.08.29 23:26:00 -
[1] - Quote
Wow. Definitely happy I started speculated on Marauders a couple months ago. Wallet Win!
Changes definitely look good. Though kinda worried they might be a bit OP'd with the Ody 1.1 changes to local reps. Especially when you get a group of them jumping around in small gang fights.
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Vladimir Norkoff
Income Redistribution Service
244
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Posted - 2013.08.30 09:53:00 -
[2] - Quote
Cheng Chai wrote:Looking forward to doing c6 sites solo in a ASB Vargur. (ASBs will also be buffed with odyssey 1.1 fyi) Unless something has changed, nothing is being done with ASBs in Ody1.1 - "No change to Small/Medium Deadspace boosters, all sizes of ASBs, Capital boosters, Capital reps". It'll still be able to tank well in Bastion-mode though. Just not as insanely well as you might of hoped. |

Vladimir Norkoff
Income Redistribution Service
252
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Posted - 2013.09.05 08:55:00 -
[3] - Quote
Like many others I too am confused by the recent changes. I can understand the freakout over being able to solo tank the first wave of a Vanguard. That is a bit OP'd. But what is the point of removing the original rep bonus and keeping the new Bastion? Wouldn't it just be better to just dump the Bastion and give the ship the T2 resists?
Cuz this new Bastion idea ain't so hot. You are immobile which is usually a death sentence in PvP, and this new version doesn't have the crazy tank to offset the immobility. For Bastion to work it either needs that crazy tank back (which is obviously a problem for PvE), or it needs a DPS boost to kill off the baddies before they kill you. But just "immobility + great tank" is still gonna equal death. Especially if you can't pull RR. To offset the immobility, you need "crazy tank" or "great tank + great dps".
Also the mish-mash of Range and Tanking in general seems kinda weird. At first I was okay with it cuz of the crazy tank. But without that, it does give one pause. The range bonuses allow for great distance - 100km Scorch is fantastic. But if I'm at 50+km I'm usually not overly worried about tanking. (Unless it's a fleet fight, but in that case tank is meaningless and it's about resists and buffer.) But now you are kinda stressing the short-range thing too with the web bonus, but at the expense of the repper bonus - which seems counter-intuitive. So it just seems odd that you are forcing the two styles together. Wouldn't it make more sense to combine the tanking with some sort of short-range bonus (like the web I guess) for situations when you are more likely to be taking heavy damage? Or keep the long-range bonus and combine that with something that more closely compliments a sniper role? Hell! Make two different types of Bastion module, one for each play-style so nobody can throw a fit. |

Vladimir Norkoff
Income Redistribution Service
254
|
Posted - 2013.09.06 02:46:00 -
[4] - Quote
Battle Cube wrote: i also think it would be intensely fun to have a BS with capital weapons. Would be fun for the ship, good for industry for the parts and ammo, good stuff. I suggested a possibility earlier that the bastion module should simply enable capital modules that are equiped (but otherwise have little effect) this way bastion mode could have bonuses or effects that dont multiply the regular version, so the regular version doesnt have to be nerfed for bastion mode to have something Ehhh..... Maybe. Personally when I hear that I think ABCs and what an OP'd nightmare those became. But on a less kneejerk response, would a 1Bil+ T2 BS really be a practical choice for blasting at caps, structures, and massively webbed/painted targets. Other than WHs I really don't see a whole lotta use for that when you could just use a Dread instead. Which would be cheaper, tankier, and able cyno around the map as needed. The idea might work for some sort of T1 battleship, but then you are running into issues of power creep with welp fleets of XL-Weapon using BSs flying around smashing structures left and right. |
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